Posted By: Neuromancer (maniodepresivni myska) on 'CZprogram' Title: Re: opengl&3dfx Date: Wed Apr 14 15:45:48 1999 > cau, Cau.. > nevite nekdo, jak pod VisualC++ udelat, aby mi opengl komunikovalo s 3dfx > a > necpalo to do okna > beru jakykoliv rady, maly zdrojaky .. > Dave Nevim, na kolik je to oficialni postup, ale rozjel jsem to asi takhle: - nesmis po nem chtit buffer s moznosti PFD_DRAW_TO_WINDOW - musis chtit 16-bitove zobrazovani a 16-bitovy z buffer - musis mit maximalizovane okno. Ta strasna struktura PIXELFORMATDESCRIPTOR je teda takhle: PIXELFORMATDESCRIPTOR desc= {sizeof(PIXELFORMATDESCRIPTOR),1,PFD_SUPPORT_OPENGL|PFD_DOUBLEBUFFER, PFD_TYPE_RGBA,16,0,0,0,0,0,0,0,0,0, 0,0,0,0,16,0,0,PFD_MAIN_PLANE,0,0,0,0}; Okno predtim vytvarim s flagama WS_VISIBLE | WS_POPUP | WS_CLIPCHILDREN | WS_CLIPSIBLINGS | WS_MAXIMIZE Samozrejme, do adresare s programem musis nahrat beta verzi (jsou neschopni..) verzi opengl32.dll pro voodoo, ktera je na www.3dfx.com Muzu ti poslat zdrojak, ale je to na vlastni nebezpeci :) ------------------------------------------------------------------------- We're not alone, there's someone else, too, | Neuromancer | from the mirror's other side ----------------------------/ reflecting the cruel part of your soul it's time for your choice.... Blind Guardian